Overview
- Modes: Solo / Co-op (2P)
- Who it's for: Utility/Setup players
- Damage profile: Guard breaking + displacement
- Skill floor: Moderate; aim dependent
- Baseline version: 2025-10-09 (see changelog if balance patches land)
Core Loop
- Opening (tempo): Hook priority target (shield/mage) → pull to team
- Mid game (resource trading): Group enemies; strip shields for allies
- End game/Boss (window management): Boss: interrupt casts; create openings
Tip: create a safe window via control or mobility before bursting. If mana/stamina is tight, prioritize loop-sustain slots first.
Core Components (Trinkets / Rituals / Inspirations)
We use functional slots so you can swap equivalents across patches.
Key Trinkets
- Slot A: Grapple range/cooldown
- Slot B: Damage vs shield/staggered
- Alternates: Stun duration
Key Rituals
- Core Ritual: Grapple pulls AoE or applies vuln
- Support Ritual: CD reset on guard break
Key Inspirations
- Offense: Damage vs CC'd targets
- Defense: Armor while grappling
- Mobility: Hook to terrain
Priority: loop sustain ≥ defensive forgiveness ≥ pure damage. Shift to burst once clears are stable.
Execution Details
- Starting distance & angles: Mid-range looking for picks
- Defensive reactions: Hook away to safety if swarmed
- Strings & finishers: Hook → Guard Break → Team Finisher
Enemy Types & Boss Strategy
- Dashers: sidestep and tag with slow/CC; avoid straight retreats.
- Shielded/High Poise: break poise/vulnerability before bursting.
- Ranged clumps: use corners to split; delete throwers first.
- Multi-phase bosses: control → 2–3 bursts → reset.
- High-mobility bosses: shorten commits; lengthen control chains.
Progression (Unlocks / Resources)
- Unlock first: Grapple mechanics/CD
- Resource allocation: Utility/CD > Raw Damage
- Event priority: Stun/CC events
- Map tips: set control at chokes, clear outward; kill ranged/summoners first; enter bosses with a complete loop.
Co-op Synergies & Counters
- Best partners: AoE nukers (Brome/Karl) love clumped enemies
- Countered by: Un-grappleable giants
- Counterplay: Switch to terrain hooks or melee debuffs
Advanced Variants
- Variant A: Full support controller
- Variant B: Bruiser hooker
- When to swap: If solo, use Bruiser; if duo, full support
Common Mistakes & Debug
- Over-commit opener → remember “two hits then half-step back”.
- Ignore stagger windows → control first, then strings.
- Too little armor/poise → add 1–2 defensive slots.
- Starve sustain for DPS → target a 2:1 DPS:sustain cadence.
- Disrespect boss phases → disengage on long telegraphs.
FAQ
Q1. Is this build beginner-friendly?
A. Yes—hooking is safe and high impact.
Q2. Solo or duo—where does it shine?
A. Duo MVP—feeding kills to your partner.
Q3. Should I change setup for bosses?
A. Focus on interrupt timings and vulnerability windows.
Q4. When should I pivot from “safe” to “burst”?
A. When you reliably land every hook.
Related Articles
Changelog
- 2025-10-12 First publication (v1.0).