Overview
- Modes: Solo / Co-op (2P)
- Who it's for: Fast-twitch flankers
- Damage profile: Backstab bursts + crit spikes
- Skill floor: High APM and reaction speed
- Baseline version: 2025-10-09 (see changelog if balance patches land)
Core Loop
- Opening (tempo): Dash-pierce to backline; kill squishies first
- Mid game (resource trading): Maintain momentum stacks; never stop moving
- End game/Boss (window management): Dash through boss attack → backstab → dash out
Tip: create a safe window via control or mobility before bursting. If mana/stamina is tight, prioritize loop-sustain slots first.
Core Components (Trinkets / Rituals / Inspirations)
We use functional slots so you can swap equivalents across patches.
Key Trinkets
- Slot A: Crit chance/crit dmg
- Slot B: Dash cooldown/iframe extension
- Alternates: Move speed adds damage
Key Rituals
- Core Ritual: Momentum stacking or backstab bonus
- Support Ritual: Stamina refresh on kill/crit
Key Inspirations
- Offense: Crit on full health/backstab
- Defense: Dodge chance/iframe
- Mobility: Dash distance/speed
Priority: loop sustain ≥ defensive forgiveness ≥ pure damage. Shift to burst once clears are stable.
Execution Details
- Starting distance & angles: Always flanking; never head-on
- Defensive reactions: Iframe through attacks, don't block
- Strings & finishers: Dash → Poke → Crit Finisher → Dash
Enemy Types & Boss Strategy
- Dashers: sidestep and tag with slow/CC; avoid straight retreats.
- Shielded/High Poise: break poise/vulnerability before bursting.
- Ranged clumps: use corners to split; delete throwers first.
- Multi-phase bosses: control → 2–3 bursts → reset.
- High-mobility bosses: shorten commits; lengthen control chains.
Progression (Unlocks / Resources)
- Unlock first: Dash/stamina nodes first
- Resource allocation: Mobility/Crit > Raw Damage
- Event priority: Speed/crit shrines
- Map tips: set control at chokes, clear outward; kill ranged/summoners first; enter bosses with a complete loop.
Co-op Synergies & Counters
- Best partners: Tanks (Karl/Galandra) hold attention while you backstab
- Countered by: AoE zones or undodgeable tracks
- Counterplay: Disengage fully; use range
Advanced Variants
- Variant A: Poison/crit hybrid
- Variant B: Pure glass cannon
- When to swap: If dodging is perfect, go glass cannon
Common Mistakes & Debug
- Over-commit opener → remember “two hits then half-step back”.
- Ignore stagger windows → control first, then strings.
- Too little armor/poise → add 1–2 defensive slots.
- Starve sustain for DPS → target a 2:1 DPS:sustain cadence.
- Disrespect boss phases → disengage on long telegraphs.
FAQ
Q1. Is this build beginner-friendly?
A. No—requires precise dodging.
Q2. Solo or duo—where does it shine?
A. Duo—flanking is easier with a partner.
Q3. Should I change setup for bosses?
A. Focus on single-target burst and stamina management.
Q4. When should I pivot from “safe” to “burst”?
A. When you stop getting hit by stray attacks.
Related Articles
Changelog
- 2025-10-12 First publication (v1.0).