Absolum

Patch Tracker

Version → Changes → Impact on builds. Each update triggers a banner on build pages ("Needs review" / "Compatible with vX.Y.Z").

v1.2.1

Winter balance update - Major character adjustments and bug fixes

  • Galandra - Necromancy Bone minion HP increased by 15%buff
  • Galandra - Greatsword Parry window reduced from 0.3s to 0.25snerf
  • Karl - Blunderbuss Shotgun slam damage increased by 10%buff
  • Brome - Glyph Fields DoT duration extended from 4s to 5sbuff
  • Cider - Mobility Dash cooldown reduced from 6s to 5sbuff
  • Co-op Fixed desync issues in online multiplayerchange
  • Performance Optimized memory usage on Nintendo Switchchange

v1.1.0

First major content update - New difficulty modes and QoL improvements

  • Gameplay Added Nightmare difficulty modechange
  • Brome - Spells Glyph volley cooldown increased from 8s to 10snerf
  • Karl - Tank Shield block now reduces stagger buildup by 50%buff
  • UI Added build sharing via QR codeschange
  • Cider - Precision Critical hit damage increased by 20%buff
  • Bug Fix Fixed rare crash when combining certain ritual effectschange

v1.0.2

Post-launch hotfix - Critical bug fixes and minor adjustments

  • Galandra - Frost Build Freeze duration reduced from 3s to 2.5snerf
  • Co-op Fixed issue where player 2 could not pick up certain itemschange
  • Performance Improved frame rate stability on PS4change
  • Brome - Control Bubble trap radius increased by 10%buff

v1.0.0

Initial release (launch). Base game with all 4 characters and core mechanics.

  • Launch Game released on PC, PS5, PS4, and Nintendo Switchchange
  • Characters All 4 characters (Galandra, Karl, Brome, Cider) availablechange
  • Co-op Online and local co-op functionality enabledchange