Overview
- Modes: Co-op (2P)
- Who it's for: Duos who love combo execution
- Damage profile: Freeze setup + Lightning nuke
- Skill floor: Medium coordination required
- Baseline version: 2025-10-09 (see changelog if balance patches land)
Core Loop
- Opening (tempo): Galandra initiates with Frost sweep/slow
- Mid game (resource trading): Brome waits for clump -> Casts Chain Lightning
- End game/Boss (window management): Alternate CC cooldowns to permalock elites
Tip: create a safe window via control or mobility before bursting. If mana/stamina is tight, prioritize loop-sustain slots first.
Core Components (Trinkets / Rituals / Inspirations)
We use functional slots so you can swap equivalents across patches.
Key Trinkets
- Slot A (Galandra): Freeze duration / AoE size
- Slot A (Brome): Chain count / Dmg vs CC
- Alternates: Team shields
Key Rituals
- Core Ritual (Galandra): Frostbite aura
- Core Ritual (Brome): Overload on frozen targets
Key Inspirations
- Offense: Elemental synergy dmg
- Defense: Shared health pool or revive speed
- Mobility: Dash to partner
Priority: loop sustain ≥ defensive forgiveness ≥ pure damage. Shift to burst once clears are stable.
Execution Details
- Starting distance & angles: Galandra front; Brome back-diagonal
- Defensive reactions: Galandra peels for Brome; Brome stuns dive threats
- Strings & finishers: Freeze → Chain → Shatter
Enemy Types & Boss Strategy
- Dashers: sidestep and tag with slow/CC; avoid straight retreats.
- Shielded/High Poise: break poise/vulnerability before bursting.
- Ranged clumps: use corners to split; delete throwers first.
- Multi-phase bosses: control → 2–3 bursts → reset.
- High-mobility bosses: shorten commits; lengthen control chains.
Progression (Unlocks / Resources)
- Unlock first: CC duration and chain caps
- Resource allocation: 50/50 split on upgrades
- Event priority: Elemental / Teamwork shrines
- Map tips: set control at chokes, clear outward; kill ranged/summoners first; enter bosses with a complete loop.
Co-op Synergies & Counters
- Best partners: Self-sufficient; covers each other's weaknesses
- Countered by: Split encounters or spread mechanics
- Counterplay: Tighten formation; focus fire one side
Advanced Variants
- Variant A: Double safe (Tank + Shield Mage)
- Variant B: Speed clear (Glass Frost + Glass Spark)
- When to swap: Once you stop accidentally friendly-firing or missing combos
Common Mistakes & Debug
- Over-commit opener → remember “two hits then half-step back”.
- Ignore stagger windows → control first, then strings.
- Too little armor/poise → add 1–2 defensive slots.
- Starve sustain for DPS → target a 2:1 DPS:sustain cadence.
- Disrespect boss phases → disengage on long telegraphs.
FAQ
Q1. Is this build beginner-friendly?
A. Yes—classic tank/spank dynamic.
Q2. Solo or duo—where does it shine?
A. Duo exclusive synergy.
Q3. Should I change setup for bosses?
A. Focus on single-target freeze application and mana sustain.
Q4. When should I pivot from “safe” to “burst”?
A. When Galandra can survive without Brome's constant peel.
Related Articles
Changelog
- 2025-10-12 First publication (v1.0).