Absolum Launch Guide: Characters, Deflects & Rituals
By Community Team
Absolum lands with a crisp blend of classic beat-'em-up feel and run-based progression. Here's what's real at launch, drawn from hands-on reviews and public guides.
The cast at a glance
- Galandra — all‑rounder swordfighter; readable animations and strong punish windows.
- Karl — sturdy dwarf; gun compensates for melee range for safer pokes and confirms.
- Cider — nimble skirmisher with mobility tools.
- Brome — wizard archetype with ranged control and crowd setup.
Sources:
- GamesRadar review: absolum-review
- PC Gamer review: absolum-review
Deflects, dodges, and readability
Reviews converge on a generous deflect window that turns incoming hits into punish opportunities. If timing's not your thing, vertical dodge is a consistent alternative.
GamesRadar's example shows a deflect‑centric ritual that fires thorned projectiles, stacked with throwable buffs to melt encounters.
Rituals & mid‑run choices
Absolum's "boons" work like Hades‑style Rituals that augment damage, defense, or utility. Early on, look for:
- Deflect payloads (thorns, counters, shock arcs) that reward timing.
- Throwable synergies (damage/range multipliers) for safer control.
- Crowd Control options (bubble‑like traps) to set up juggles.
Environmental & screen‑edge tech
The game bounces enemies off screen edges, letting you extend combos with juggle loops safely.
Starter choices by playstyle
- Safer route / Karl: Open from range, then step in for confirms once you see stagger.
- Parry‑punish / Galandra: Practice deflect into heavy strings; when flanked, swap to vertical dodge.
- Control / Brome: Take CC rituals to corral elites, then juggle toward the wall.
This article compiles public, verifiable observations and will be updated after patch notes and community guides surface.